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Text File
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1995-01-06
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4KB
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92 lines
Amiga Angband 2.6.2 binary
1. Introduction
This is Angband 2.6.2, compiled with SAS/C 6.51. This compilation
does NOT need any stupid ixemul.library and it opens its own screen.
It uses Simon Raybould's Curses package.
2. Requirements
- An Amiga computer. This compilation should work with any
Amiga, though I only have tested it on A4000.
- In theory, just Kickstart 1.2 or newer is required. However,
workbench screen has to be wider than the normal 640 pixels,
otherwise the curses screen won't be wide enough. Workbench
overscan can only be normally set with Kickstart 2.04, I
think.
- NTSC or PAL, doesn't matter. If you need VGA modes, you have
to use some screen promotion tool.
- At least 2M memory, I'm afraid. The game itself takes over 1M
and requires a stack of 500000 bytes. Stack is automatically
allocated by the startup code, if neccessary. You don't need
to set stack yourself.
- hard disk; this helps a lot but it is not compulsory.
3. Installation
If you don't have a hard disk, you need to make two floppies:
the other contains the executable and the other (named Angband)
has the _contents_ of lib directory - on its main directory.
On hard disk, you got to assign Angband: before running the game
(I hate assigns but it was the easiest way to do it). The assignment
has to be _into_ the "lib" directory - not into angband main
directory.
Assign Angband: HD1:games/angband/lib
(or wherever you have the lib directory)
4. Usage
To restore a saved game (which are in lib/save directory), use
Run Angband -uName
Where "Name" should be the name of the character. Note that when your
character dies, there is still a save file there. Remove obsolete save
files now and then. You can backup save files, but that might be seen
as cheating (by True Faithful Worshippers of Holy Angband).
If you want to change default settings for a new game, create a
character called "Amiga-user". Then set options (with "="), and
get this dummy character killed. Settings in save file
"lib/save/Amiga-user" are always loaded when you start a new game.
To see command line options, try "Angband -?".
4. Features
These new features have been added to my previous compilation:
- this is now Angband 2.6.2, not 2.6.1.
- autoroller can now be stopped by pressing any key
- this version includes three small patches - read
ang262patches.txt for more information
- file ang262changes.txt is included
- src directory contains the Amiga-specific files and diffs
for SAS/C 6.51 version. I used SAS diff, which sucks, but
there is no working diff and patch for Amiga...
- An icon; give me credit if you use it. Note that with this
version no options can be given from Workbench, unless you
make some clever IconX script.
I hope this thing works. I did run a lot of tests, and so far it
has never crashed.
Sometimes it might get somehow jammed. In this case, try to activate
the shell from which you ran the game, and press back space a few
times. I have no idea why this should work, but it did work for
someone who played the previous compilation. I think it might have
something to do with Simon J. Raybould's curses package. Fortunately
the jammed condition hasn't ever been permanent.
Mail me if you notice any bugs.
<a href="mailto:np@jyu.fi"> np@jyu.fi </a>
<a href="http://www.jyu.fi/~np/index.html"> Niilo Paasivirta </a>
Developers: Somehow it requires that half-mega stack when saving (or
somewhere there, when quitting the game). Why?